New Year 2013

posted Jan 23, 2013, 6:14 AM by John Force   [ updated Dec 7, 2013, 7:12 AM ]

Hope everyone’s Holidays were great! 


We have been busy riding the learning-curve rollercoaster since our last post; and, of course, spending time with our families for the Holidays.  I tell you they have been a great sport about helping us playtest our first game.  See the a picture of one of our playtests.

Here is one of my favorite responses to our feedback questions.

What did you like least about the game?  Answer:  It was so complicated!

What did you like best about the game?  Answer:   It was so complicated!

We received fairly consistent feedback about one particular mechanic in the game that concerned pretty much everyone.   So we have taken the chance to change that and do more playtesting.

John received a great gift at Christmas.  It was a book titled, “The Kobold Guide to Board Game Design” by Mike Selinker.  It is a great read, and would recommend it to anyone who is interested in reading about what some well-known publishers and designers have to say about what they went through.   In this book he found a diagram from Andrew Looney that really struck home because the steps we have taken are ringing true to the diagram.  And now we have a great illustrated map to help us remember and repeat the process.   So we are on the right track.  (See picture)
Our first game “Wheel of War” is currently on the “Playtest with strangers” phase of the diagram, which puts us almost to the homestretch.  We have done our fair share of putting the cart before the horse, scratching our heads, putting carrots in the cart, scratching our heads, hiding the carrots from the horse that is now sitting in the cart eating them all, scratching our heads, tricking the horse to the front of the cart, scratching our heads, chloroforming the horse so it wouldn’t move, buying a big honking harness, scratching our heads…   I guess my question to you might be:  “How do you get a harness on a horse that is asleep on the ground?  All kidding aside, it has been a lot of work, and fun work at that.